Genre: kinda deckbuilding semi-auto-battler

1. Start by investing STAT POINTS to the STAT TABLE

2. CARDS have an attack value, health, and an optinonal ability

3. After each hit cards get RESUMMONED from the statrow based on the new health

   - So 13 health means a new card from the 1X ROW (because it starts with 1)

   - The new attack and ability values are RANDOMLY picked from that row

4. UNLOCK new attack points, abilities, ability points to defeat the final enemy!

   - There are 7 enemies!!

Thoughts

There are quite some things I'd like to have added (more, randomized abilities, balancing, better animation, sound) , think I worked around 14hrs total on it, and happy that it's in a state where you can play/win/lose and get the basic idea I had for the mechanic (I hope)

All done my myself solo.

Tools:

- Godot 3

- the color scheme from pico-8

- No time for Sound

You can watch me play my own game + a bit of devlog here:(but of course that ruins the experience of trying it yourself from scratch, so first give it try I'd say :] )


If you liked this Please checkout Auto Forest Food Fight a short and fun autobattler, inspired by Super Auto Pets where you're a bear that eats and throw food

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